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Makeblock Co., Ltd, founded in 2013, is a global STEAM education solution provider. Targeting the STEAM education and entertainment markets for schools, educational institutions, and families, Makeblock provides comprehensive hardware, software, content solutions, and top-notch robotics competitions, with the aim of achieving deep integration of technology and education.
Jasen Wang (Wang Jianjun), the founder and CEO of Makeblock (Makeblock Co., Ltd), is a robotics enthusiast, a product manager, and a hardcore maker.He has been once ranked as one of the 30 top entrepreneurs under the age of 30 by Forbes China.Wang started Makeblock with the aim of helping people turn their ideas into real physical objects.With the power of innovation and technology, Makeblock allows more people to enjoy creating and have fun.
Makeblock products are sold in 140+ countries by 1,600+ channel partners. Our global users had surpassed 15 million and continue to grow. Makeblock products are used in more than 25,000 schools around the world, as well as by families, for STEAM education.
In France, Makeblock products have been incorporated into school textbooks, and over 6,000 French primary and secondary schools are using Makeblock software and hardware for their STEAM courses. In Hong Kong, China, more than half of primary and secondary schools are using Makeblock’s STEAM education solutions. 200 Makeblock themed workshops and robotics competitions took place in 2017. In Antarctica, Makeblock assisted Portuguese and Bulgarian school students on a research project, using mBot Ranger robots for local data collection. In Africa, Makeblock has become the official robot supplier of RobotsMali, Mali’s National Collaborative Robotics Education Center. In Russia, more than half of the state-funded technoparks for children “Kvantorium (Кванториум)” make use of our STEAM education solutions to lay the foundations of strategic talent management plan. Across the globe, the Neuron Explorer Kit has been boarding Apple.com and Apple Stores, and its compatibility with Swift Playgrounds software helps promote coding education comprehensively.
Now, we have subsidiary companies in America, Europe, Japan and Hong Kong China, and has forged strategic partnerships with the likes of Japan’s SoftBank C&S since 2017.
Over the past few years, Makeblock has been enthusiastically received by the design and innovation communities. It has been presented with no fewer than eight major international awards.
Makeblock products have received accreditation from the Education Alliance Finland (formerly known as Kokoa Standard).
mTiny has been shortlisted for the Shenzhen Gift 2019 and entitled as one of the representatives and quality gift ideas of this city.
Released a smart leveling versatile 3D printer mCreate and the next-generation AI electronic module platform mBuild
Surpassed 15 million global users
Makeblock products boarded Huawei flagship experience stores around the world.
Established STEAM Education Research Center, contributing structured curricula to meet the practical needs of STEAM education in primary and secondary schools, after-school clubs, and families
Released an early childhood education robot mTiny and STEAM Coding Box for family users
Released customized STEAM Educational Solutions
Updated mBlock for PC users
Announced official Chinese name Tongxinzhiwu (童心制物)
Released a smart desktop laser cutter Laserbox, a 10-in-1 DIY robot kit Motionblock and a wireless single board computer Makeblock Halocode
Partnered with Gratnells, a world-renowned classroom storage system provider, for classroom management and storage solutions
Neuron Explorer Kit boarded Apple.com and Apple Stores. Its compatibility with Swift Playgrounds software helps promote coding education comprehensively
Raised 44 million US Dollars Series C round funding at a 367 million US Dollars valuation led by CICC Alpha, a subsidiary of CICC direct investment platform
Joined efforts with Vernier Software & Technology on a CSTA standard course for STEAM education
Surpassed 6 million global users
Surpassed 4. 5 million global users
Released Codey Rocky, a smart robot for coding and AI learning
Set up the U. S., Europe, Hong Kong and Japan subsidiaries
Partnered with SoftBank C&S, and officially entered the Japanese market
Launched MakeX Robotics Competition for teenagers
Raised 30 million US Dollars in a Series B round of funding at a 200 million US Dollars valuation led by Evolution Media China and Shenzhen Capital Group Co., Ltd. Launched the programmable electronic building block platform Makeblock Neuron
Released the first game-based programming app for STEAM education, mBlock Blocky
Launched the modular and programmable drone,
AirblockHeld the national Robocom together with the Central Government of China
Integrated Microsoft Cognitive Services with mBlock
Opened the first brick and mortar experience store, officially entering the mass consumer market
Partnered with over 1,000 educational institutions
Raised 6 million US Dollars in a Series A round of funding from Sequoia CapitalLaunched mBot, a programmable DIY robot kit, and mDrawBot, a drawing robot kit
Launched mBlock, a visual programming software based on Scratch 2.0 with hardware-support; officially entered the educational market
Raised 3 million RMB in an angel round of funding from Cloud Angel FundsIncorporated as Makeblock Co., Ltd